Greetings, commander! Starkku, from Phobos, has recently published Phobos Build 43. For those unfamiliar with it, Phobos extends the modding features from Red Alert 2: Yuri's Revenge and, unlike Ares, is completely open-source. Here are the updates from Phobos Build 43:
You can check more information about Phobos by visiting the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. Download Phobos Here. And that's all regarding Phobos for now. Stay tuned at PPM for more news about Phobos!
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Disclaimer: development builds are inherently unstable and may contain improvements that will be changed and adjusted before the stable release (as well as bugs), with fewer stability guarantees.
Phobos development build 43 is up!
Changes compared to build 42:
Migration info:
New features:
Vanilla fixes:
Phobos fixes:
Phobos development build 43 is up!
Changes compared to build 42:
Migration info:
- Digital display Offset and Offset.ShieldDelta Y-axis coordinates now work in an inverted fashion (negative goes up, positive goes down) to be consistent with how pixel offsets work elsewhere in the game.
New features:
- Allow restricting how many times per frame a single radiation site can damage a building (by Starkku)
- Allow explicitly setting the superweapons AI uses for Chronoshift script actions (by Starkku)
- Allow customizing Aircraft weapon strafing regardless of ROT and Strafing.Shots values beyond 5 (by Trsdy)
- Allow strafing weapons to deduct ammo per shot instead of per strafing run (by Starkku)
- Allow CloakVisible=true laser trails optionally be seen only if a unit is detected (by Starkku)
- Customizing whether passengers are kicked out when an aircraft fires (by ststl)
- Shield hit flash (by Starkku)
- Option to scatter Anim/SplashList animations around impact coordinates (by Starkku)
- Customizable wake anim (by TwinkleStar)
- AI script action to jump back to the previous script after picking a random script (by handama)
- Insignias visibility and position adjustments (by Fryone)
- Promotion animation (by Fryone)
- Allow different technos to share build limit in a group (by ststl & Ollerus)
- Map events 604-605 for checking if a specific Techno enters in a cell (by FS-21)
- Waypoint path is drawn for all units, even those not under player control if DebugKeysEnabled=yes (by Trsdy)
- RemoveDisguise now works on vehicle disguises (by Trsdy)
Vanilla fixes:
- Air units are now reliably included by target scan with large range and Warhead detonation by large CellSpread (by Starkku)
Phobos fixes:
- Fixed radiation site damage not taking the radiation level reduction into accord (by Starkku)
- Correctly update laser trail position while techno is cloaked even if the trail is not drawn (by Starkku)
- Fixed a crash/freeze that would occur if AttachEffect ExpireWeapon added/removed AttachEffects on the AttachEffect's owner (by Starkku)
- Fixed a potential crash on transfering non-Cumulative AttachEffects from one object to another (by Starkku)
- Fixed a potential crash caused by AI script action 10104 Chronoshift to Enemy Base (by Starkku)
- Fixed a potential desync caused by BehavesLike=Fire ParticleSystems with AdjustTargetCoordsOnRotation=true (by Starkku)
- Landed AircraftTypes are no longer explicitly excluded from using Interceptor logic (by Starkku)
- Fix for the potentially wrong time shown on SuperWeapon tooltips (by Trsdy)
- Some code optimizations (by Trsdy)
You can check more information about Phobos by visiting the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. Download Phobos Here. And that's all regarding Phobos for now. Stay tuned at PPM for more news about Phobos!