Hi everyone! For those who wanna create 3D models with realistic textures with Blender, we bring some interesting news. Dream Textures v0.0.6 has been recently released by their team.

For those who are not acquainted with it, Dream Textures is a plugin for Blender that uses AI Generative Adversarial Networks to generate realistic-looking concept art, background assets, and more for Blender from a simple text prompt. It allows you to create textures that tile perfectly with no visible seam by using the 'Seamless' option. You can also use it to create quick variations on an existing texture. It requires GPUs with a massive amount of RAM to generate big textures (about 12GB or higher for 512x512 textures).

The video below shows it in action (although it might feature an older version):






Here are the updates from Dream Textures v0.0.6:

Quote:
Dependencies are now packaged with the addon, making installation much simpler! Just download the correct file for your platform below, and install it in Blender.

A Dream Textures Discord server has also been created.

Windows Installation
If you had a previous version of the addon, click Remove in Blender to delete it before installing the update. You may need to run Blender as an administrator to remove the old version of the addon successfully.


  • Download the file dream_textures-win32-cuda.7z from the Assets section below.

  • Due to file size limits on GitHub, the addon .zip file is contained in the 7-Zip archive. Download 7-Zip if you don't have it already.

  • Right click the file and select 7-Zip > Extract Here

  • Open Blender > Preferences > Add-ons > Install..., then select the file dream_textures-win32-cuda.zip extracted previously. The addon may take a minute to be copied into Blender.

  • Follow the instructions in the addon preferences window to setup the model weights.



If you want to remove the old dependencies to free up space on your computer, navigate to C:\Program Files\Blender Foundation\Blender 3.3\3.3\python\lib\site-packages and delete the packages previous packages. You can also delete the full Blender 3.3 folder and reinstall


macOS Installation

  • Download the file dream_textures-darwin-arm64.zip from the Assets section below.

  • Open Blender > Preferences > Add-ons > Install..., then select the zip file. It may take a minute to be copied into Blender.

  • Follow the instructions in the addon preferences window to setup the model weights.


Other Platforms Installation
Other platforms are not officially supported by this addon. However, you can install it manually by following the steps under Contributing in the README.

UI Changes
Dream Textures has moved to the side panel of the Image Editor and Shader Editor:



What's Changed

New Contributors

Full Changelog: 0.0.5...0.0.6



If you are curious about Dream Textures, visit their Github Profile to obtain further information about it. Grab the latest version of Dream Textures by clicking Here. And this is all for today! Enjoy Dream Textures and provide your feedback about it so it can get better.

Hi everyone! VectorIV, the leader of Zero Hour Enhanced, has been busy recently working on it and shared its progress report with us. For those who are not aware, Zero Hour Enhanced is a modification for Command & Conquer Generals: Zero Hour that enhances the gameplay experience of the game according to VectorIV's visions. Here is what you need to know about the progress on Zero Hour Enhanced:

Quote:
We've now reached the end of the NATO remastered buildings series.

This time featuring Company of Generals style buildings, including but not limited to all new totally ORIGINAL NEVER DONE BEFORE machine gun emplacement and light field howitzer emplacement designs that you surely haven't seen before in this lifetime or another.

Apart from that, this update includes the only remaining building from vZH, the Particle Cannon, and mostly new Patriot NASAMS battery.

Now you might be thinking to yourself, "bUt I lOvEd ThE pIlLbOxEs." Sadly, Hunter's Pillbox has to go because of #NotLikeOtherMods. It's not like I wanna use your stuff, baka, but more seriously, I'm completing my original plan to replace vanilla/lent/placeholder stuff. I also have other plans in the future concerning defense stuff, so it's according to keikaku.









To begin with, the reworked Particle Uplink Cannon saw minimal updates like a rounder-shiny dome structure, shiny roofs and radar dishes, rounder fans, and 3D doors. The important concept to grasp here is that it's shinier and rounder.

As for the M240 MG Emplacement, it serves as an early rudimentary, inexpensive defense against early enemy infantry/light vehicle rushes. The catch here is that it works like CoH's MG defense because it has a limited firing arc, meaning that a well-maneuvered assault could bypass or outright destroy the emplacement. Visually speaking, it features an animated tarp, better black hole fading, and radius decal texture to indicate its firing arc when placed or ordered to show. Is that awesome?! Plz, guys, I need reassurance *distant sobs*

Speaking of M119 LFH Emplacement, on the other hand, it works like the previous update Strategy Center Bombardment Battle Plan howitzer in that it no longer automatically attacks an enemy, and you would need to order them to specifically fire somewhere. Visually, it also features animated tarps, actual howitzer and crews from the previous update, and, more importantly, many BARRELS. It can no longer garrison infantry. Controversial change, I know, you can cope with it, just like everything else in this mod. I swear it's not a total conversion! It's just a graphicz mode!

Lastly, on the more non-controversial side, we have the Patriot NASAMS battery. Why? You may ask. As you may or may not know, Patriot is actually a long-range anti-air system, while NASAMS is medium-short range. However, in vZH, it serves more as medium-short range than long range. So to maintain the balance of gameplay, Patriot will now be an entirely separate long-range anti-air unit while the vZH Patriot is replaced by a NASAMS battery, maintaining closely to its original role. The actual scale of both things also fits more nicely (Patriot is kinda large in real life.) Visually, NASAMS functions mostly like ZHE Patriot with animated barrel doors with a new turret and some clutter textures.

That concludes my inner introvert Youtuber non-sense speech. Thanks for tuning in. Stay tuned for in-game screenshots soon.

For more sane text, read below:









NATO Particle Uplink Cannon The same old USA Particle Uplink Cannon with rounder-shiny dome structure, shiny roofs, and radar dishes, rounder fans, 3D doors, 3D vents, and animated tarp.









NATO M240 MG Emplacement All new defensive structure armed with M240 general-purpose machine gun limited by frontal firing arc. Effective defense against enemy infantry and, to an extent, light vehicles when using armor-piercing munitions. Replaced Pillbox from previous ZHE version.









NATO M119 LFH Emplacement All new defensive structures armed with M119 light field howitzer are mostly used for infantry support. Effective defense against enemy infantry and vehicles. Its secondary munition choice remains to be seen. Replaced vZH Firebase.









NATO NASAMS Battery Mostly new defensive structure armed with four AIM-120 AMRAAM launchers. Effective defense against enemy aircraft and helicopters. Replaced vZH Patriot Battery.


If you are curious about Zero Hour Enhanced, visit the ModDB Profile to obtain further information about it. And that's all for now!

Hello ladies and gentlemen! A new version of Combined Arms has been released a week ago by Inqubi. For those unaware, Combined Arms is a mod for OpenRA that emulates the old Command & Conquer games gameplay and brings five factions to the battlefield: Allies, Soviets, GDI, Nod, and Scrin. It features new units and support powers for these factions. It also features new graphics and sound effects. Here is the official announcement from Combined Arms's staff about 0.83 Combined Arms - Pre Release #2:

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#### Features

  • Added MultiQueue lobby option.

  • New sidebar/command bar UI.

  • Added CA music tracks via content download. Added missing Aftermath/Counterstrike music.

  • Two new single-player missions.


#### Balance
---- General

  • Reduced T4 structure cost from 2.5k to 2k.

  • Increased damage of most siege units vs buildings by ~20% (Artillery, Howitzer, MLRS, V2, V3, SSM, Spectre, Ruiner, Prism Tank/Cannon).


---- Allies

  • Added Entrenchment upgrade for France. Engineers can deploy to provide a build radius for defenses.

  • Increased SEAL HP from 14k to 18k.

  • Increased Grand Cannon cost from 1650 to 1750. Increased damage vs heavy armor.

  • Prism Cannon is now turreted (speed and turn speed reduced).

  • Prism Tank HP reduced from 22k to 20k.

  • Prism Tower HP increased from 35k to 37k.


---- Soviets

  • Reduced Atomic Engines upgrade cost from 1000 to 750.

  • Increased Atomic Shells firepower increased from 25% to 50%.

  • Reduced Sukhoi range by 1.

  • Removed Helipad. The airfield is used for all Soviet aircraft.


---- GDI

  • Added Gyro Stabilization upgrade for Talon. Titan/Juggernaut/XO can be deployed to temporarily gain increased range at the cost of lowered rate of fire.

  • Increased MLRS/HMLRS HP to 18k and 16.5k, respectively, increasing the range by ~1.

  • Increased Advanced Guard Tower damage vs. heavy armor.

  • Removed Helipad. The airfield is used for all GDI aircraft.

  • Increased Warthog HP from 26k to 27k.


---- Nod

  • Added Black Napalm upgrade for Black Hand. Heavy Flame Tank and SSM Launcher gain anti-vehicle damage but lose some area of effect.

  • Added Quantum Capacitors upgrade for Marked. Increases damage and range of Obelisk, Laser Turret, and Venom.

  • Added Alpha Comanche upgrade for Shadow. Comanche gains air-to-air missiles have increased speed, re-cloaks faster, and doesn't drop cloak when damaged.

  • Increased Shadow Operative speed from 60 to 72. Shadow Beacon no longer expires when attached to a target.

  • Increase the radius of the upgraded Microwave Tank's EMP effect.

  • Existing Artillery can be upgraded to Howitzer on Service Depot after an upgrade.

  • Reduced Black Hand damage vs. infantry and light armor.

  • Hacker Cell can now be targeted (to choose which building they emerge from).

  • Flame Tank damage is applied more quickly.


---- Scrin

  • Stormrider/Enervator now has to rearm at a Gravity Stabilizer.

  • Added Shard Walker upgrade for Reaper-17. Replaces Gun Walker (heavy armor, more HP, more damage, but reduced speed).

  • Added Stellar Fusion Cannon upgrade for Harbinger-31. Increases Devastator damage and area of effect, but must charge before firing.

  • Added Coalescence upgrade for Collector-31. On death or being deployed, Leechers transform into an orb that heals nearby allies and, if not destroyed, will transform back into a new Leecher.

  • Increased Gun Walker projectile speed vs. aircraft (to equal BTR/Vulcan).

  • Increased Devastator damage vs. buildings.

  • Fixed sweeping beam weapons, so they always do a full sweep even if the target dies.

  • Fleet Shields upgrade now applies to Stormrider, Enervator, and Mothership.


#### Misc/Fixes

  • Units currently being produced will be complete if the unit is upgraded (previously, it was canceled).

  • Attack Dog is no longer shown for non-Soviet factions.

  • Fixed Mothership charging beam not flickering.

  • Added missing Eagle radar prerequisite (made Reinforcements power inaccessible).

  • Ctrl + Right-Click when setting rally point for production structure will also set primary building.

  • Improvements to beam z-offsets (fixing where they'd appear behind or in front of things incorrectly).

  • Upgrade tooltip clarifications.

  • Fixed queued Arty/Katyushas/Prism Tanks not being swapped to Howitzer/V2/Prism Cannon after upgrading.

  • Fixed crash when Advanced Radar is active, and Upgrade Center is destroyed.





You can check more information about Combined Arms by visiting the ModDB Profile. Download Combined Arms Here. And that's all regarding Combined Arms for now. Stay tuned at PPM for more news about Combined Arms!

Hello everyone! Today is the last day of the celebration of the 19th Anniversary of Command & Conquer Generals: Zero Hour. Yesterday, there was a vanilla Generals tournament, and since it had no relationship with modding, we were quiet. However, today there will be streaming of Operation Firestorm mod by PowerPlayGaming2 at 21:00 GMT.

https://twitch.tv/powerplaygaming2



Have fun, and I hope you enjoy the Zero Hour anniversary celebration!

Hi everyone! Mattias M. has posted some interesting videos from his project, Open Hard Vacuum, featuring campaign missions and a skirmish battle between two bots. For those who are not familiar with it, Open Hard Vacuum is a game that uses OpenRA Engine, and it is inspired by an old game called Hard Vacuum, which ended up not being released at all, except for its art graphics. Here are the videos:



















For further information about Open Hard Vacuum, visit its Official Website. And this is all we can offer for today regarding Open Hard Vacuum!

Starkku has open sourced some of his old Red Alert 2 modding tools, such as the Batch TMP Converter, CSF Tool, BAG File Tool, and the Trigger Index Param Tool. Here's what he said about it on Mod Haven:

Quote:
I open-sourced some of my older modding tools today. They can be found from the following links:

https://github.com/Starkku/BatchTMPConverter
https://github.com/Starkku/CSFTool
https://github.com/Starkku/BagFileTool
https://github.com/Starkku/TriggerIndexParamTool

Maybe they will be useful to some, maybe not



Feel free to fork it and make your tweaks, but of course, credit him for his work. And may we have better modding tools.

Scorched Earth MOD updates!
Sep 23, 2022 - 19:49
Howdy! G-E, the leader of Scorched Earth, has been busy recently working on it and shared many of its vehicles with us. For those unfamiliar with it, Scorched Earth is a modification for Red Alert 2: Yuri's Revenge that does a massive overhaul with the game, although it retains its cannon and most existing units. AI is brutally harder and more challenging. It also features several new civilian assets, and asymmetric multiplayer maps, among other things. Here are the official words about it:

Quote:
Around 300 civilian vehicles later...



For further information about Scorched Earth, visit its Topic at PPM. And that's all regarding Scorched Earth for now. Stay tuned at PPM for more news about Scorched Earth!